News

Announcement

October 9 Update: Dungeons, New Lorencia and Aptitudes

Party dungeons arrive, along with a bigger rebuilt Lorencia, class Aptitudes and Item Power on items. Also a pets and rings overhaul, a smarter helper, new sounds and many fixes.

Lorencia at night, seen from above the rooftops

Dungeons

  • New party dungeon system, with a private room for each party
  • The party must be in the same level range, and each dungeon has a number of entries per day
  • First dungeon: Fenda Glacial
  • Torre Maldita was rebuilt from scratch, now as a labyrinth

Lorencia

  • Lorencia was rebuilt on a bigger map
  • Respawn point adjusted to the new map

Characters and Items

  • New Aptitude system: each class gets a role, with its own bonuses and drawbacks
  • Class balance reviewed
  • Item tooltips now show Item Power, a single number to compare item strength
  • Pets, mounts and rings were reorganized and now follow the same standard as other items

Helper

  • The ESC key no longer turns off auto hunting
  • Ranged classes keep their distance from the target
  • The helper no longer walks into portals while hunting

World and Visuals

  • Map edges now fade into darkness
  • More maps with grass and animated water
  • New effects and lights on map objects
  • Jewels on the ground get a light beam so they can be spotted from afar
  • The move window shows the recommended CP for each map
  • Sharper text in the hero screen message boxes

Sound

  • New sound effects
  • Balanced volume across the game's sounds

Fixes

  • Duels are back
  • Leaving the game no longer gets the character stuck
  • Monsters that did not spawn on some maps are spawning again
  • Fixed a false skill warning
  • Full game review, with dozens of stability fixes

Balance values may still change before launch.

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