October 9 Update: Dungeons, New Lorencia and Aptitudes
Party dungeons arrive, along with a bigger rebuilt Lorencia, class Aptitudes and Item Power on items. Also a pets and rings overhaul, a smarter helper, new sounds and many fixes.

Dungeons
- New party dungeon system, with a private room for each party
- The party must be in the same level range, and each dungeon has a number of entries per day
- First dungeon: Fenda Glacial
- Torre Maldita was rebuilt from scratch, now as a labyrinth
Lorencia
- Lorencia was rebuilt on a bigger map
- Respawn point adjusted to the new map
Characters and Items
- New Aptitude system: each class gets a role, with its own bonuses and drawbacks
- Class balance reviewed
- Item tooltips now show Item Power, a single number to compare item strength
- Pets, mounts and rings were reorganized and now follow the same standard as other items
Helper
- The ESC key no longer turns off auto hunting
- Ranged classes keep their distance from the target
- The helper no longer walks into portals while hunting
World and Visuals
- Map edges now fade into darkness
- More maps with grass and animated water
- New effects and lights on map objects
- Jewels on the ground get a light beam so they can be spotted from afar
- The move window shows the recommended CP for each map
- Sharper text in the hero screen message boxes
Sound
- New sound effects
- Balanced volume across the game's sounds
Fixes
- Duels are back
- Leaving the game no longer gets the character stuck
- Monsters that did not spawn on some maps are spawning again
- Fixed a false skill warning
- Full game review, with dozens of stability fixes
Balance values may still change before launch.
